/|_/|
( © .©
[ CATBLASTER } >
PLAYER’S GUIDE · DRAFT

BOOK OF SHIPS

« CONTENTS

5. Operations Manual ❌

Flight mechanics + control vocabulary (Asteroids verbs: rotate / thrust / momentum / hyperspace / shield) and the weapons interface.

⚠ WARNING — AWAITING — Forge / game-dev

Control-feel and the flight model live in the Unity prototype (Anthony Jordan) and the game-design canon, not yet written up as a manual. The core control loop is proven (twin-stick Newtonian flight prototype is playable). Source canon: cb-game-design-campaign-structure ✅. Weapons interface: cb-weapons-and-fx ✅. This section is authored once the control vocabulary is locked.

‹ 4. Character roster ⚠️CONTENTS6. Technical Specifications ⚠️ ›